Visual Posts

Video Game Law

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01-22-25 | Civil Law, Video Game Law

Video games: Law and Geek Culture Collide at Otakuthon

Otakuthon, Quebec’s largest festival of Japanese culture and anime, welcomed Professor Thomas Burelli and law students to explore the emerging field of video game law. Captivating panels covered topics such as legal concepts in video games, legal issues related to e-sports and the presence of ‘Dark patterns’. With packed rooms and enthusiastic participation, the event demonstrated how geek culture and the law can come together to make complex issues accessible and relevant to a diverse audience.

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12-10-24 | Law Teaching Methodology, Technology, Video Game Law

The Gaming Hub: A New Space to Play and Learn More About Video Games at uOttawa

The Gaming Hub at the University of Ottawa is a unique space designed to bring together enthusiasts of video games, board games, and game development. Created by students, for students, this space promotes inclusion, learning, and creativity while providing a stimulating environment to connect, play, and innovate.

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03-14-24 | Law Teaching Methodology, Technology, Video Game Law

University of Ottawa Esports Showcase Week a great success at the Brian Dickson Law Library

Video game enthusiasts at the University of Ottawa wielded mice and keyboards as the Brian Dickson Law Library hosted its first-ever Esports Showcase Week from March 11 to 17. The highly successful event featured a multitude of activities for gamers and e-sport enthusiasts alike.

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05-16-22 | Law Teaching Methodology, Technology, Video Game Law

Reset 2047 – A game that teaches you about video game law

With forty or so characters, 400 pages of dialogue, questionnaires and choices at branching paths that influence the course of the story, this educational game is a first for universities in Canada.

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